Creativity has to start somewhere, and we are true believers in the power of bracing, candid feedback, and the iterative process - reworking, reworking, and reworking again until a flawed story finds its through line or a hollow character finds its soul.
We have to evolve, we have to change, and in order to do that, we have to initiate the change.
Candor is the key to collaborating effectively. Lack of candor leads to dysfunctional environments.
The trick is, in everything we do, there are things we love. And sometimes the things we love get us stuck. And it's only if we let go of some of those things that we free the movie up to become greater.
Programmers are very creative people. And animators are problem solvers, just as programmers are.
I apply the term 'creativity' broadly... it's problem solving. We are all faced with problems, and we have to address them and think of something new, and that's where creativity comes in.
I love solving the problems of having groups work together and removing barriers. But to actually turn around and be in the center of that is an awkward place to be.
The skill of a good creative leader is being comfortable with blowing up an idea and knowing it will get better.
If you put out 20 films, you hope that a number are successful. It's like human reproduction versus frog reproduction. Frogs produce thousands and hope a few succeed. Humans don't produce many babies but put a lot of energy into them, which is kind of where we are. They still don't always succeed, but you try a lot harder.
Everything's interconnected. That's the way life is.
Technical understanding should be a core competency of any company.